A
significant point to begin with when considering older people
is the heterogeneity or dissimilarity between older people.
Essentially the only thing that binds older people together
as a group is the fact that they have all lived through
similar historic life events (such as wars etc). True there are medical/physical
changes that occur with age but their effect is demonstrably
different between individuals within the older population. In the course of
my research work, I have encountered women in their nineties
that have more energy than me, as well as people in their
twenties that have less energy than me. Some people are
fitter others less fit, some bigger, some smaller.. tall..
short etc.
Traditionally this is when I should launch
into a spiel about the fact that older people are forgetful,
fall over, have poor eyesight, lose their hearing, etc but
although many older people do possess some of these impairments and might have a predisposition for one of them,
these are stereotypes. To design for older people requires
that you have real older people to design for. You require
a small group, under ten ideally, to use as the test group.
This should consist of as many diverse people as you can
get, with as many impairments as possible. This makes designing
very hard but very true. In the process of the design using
your group you will find that it might be impossible for
your design to meet all the needs of the small group, in
which case it is essential you make a choice, or the group
makes the choice, of what are the main criteria that the
design is supposed to be for.
By
eliminating certain elements, you focus the design clearly
whilst being aware of its limitations. Therefore instead
of the design being marketed as a panacea, suitable for
all, it is marketed at the exact group it was designed for.
As a consequence, other people, not from this group might
also find that they can benefit from the design, in which
case this is great, but still the design should be marketed
in the original fashion until the new group has under gone
a full evaluation to prove that it does meet their needs.
Most often, the design will not, and will require a tweak
of so before it successfully accomplishes what it is required
to do.
Using
ethnographic techniques such as cultural probes, allows
the users (the older people) to have their say at all points
throughout the design cycle, and at each iteration. The
design therefore is not an abstract conception made concrete,
rather it is a solidly predefined and pretested unit, for
which the limitations are already explicitly derived.
In
employing 'smart' technology, it is often the case that people
will assume that a person will require a certain device
because of their age or impairment without consulting the
person themselves or really thinking through the consequences
of the device being used in reality. Consequently, I spend
a lot of time working with people to stop this happening
in the future. Part of the initial impetus for MDDS or DTA was
derived from the amount of incorrectly ordered technologies
that I have had to rework so that they can be used by the
person who requires them. Moreover it is really important
that the technology is considered in relation to the person.
A classic illustration of what I mean is the use of pressure
pads to determine when a person gets out of bed. These use
to be used regularly, but thankfully are less common in good
designs, because what you can find is the person getting
out of bed will change the way they do this and get out
from the other side. In one instance, I remember, a gentleman
had pressure pads on both sides of the bed, so he made sure
he got out at the bottom of the bed.
The stories that I could
relate are many.... But the point is to consider how the person
wants to use the space and how the technology will effect
them using this space and enhance their experience and quality of life.